education, gamification, Playful, Article Matthias Brendler education, gamification, Playful, Article Matthias Brendler

PLAY: Minecraft x Classroom: “engage students and drive new ways of thinking”

MineCraft x Social Studies

Making allows students to learn by doing and solve problems by tinkering, trial and error. Minecraft is a 3D sandbox game, which has made its way into classrooms because it engages students across a range of subjects. Imagine the learning that happens when these two popular education movements are combined.

The outcome is a powerhouse of student engagement, says Mike Washburn, head of computer science at Richmond Hill Montessori & Elementary Private School in Toronto, Ontario, Canada.  In his mind, games shouldn’t be relegated to the fringes in classrooms. Educators should leverage them to engage students and drive new ways of thinking.

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Matthias Brendler Matthias Brendler

GIRLPOWER: PLAYLab loves GoldieBlox: Disrupt the “Pink Aisle”.

Awesome as breakthrough children's intelligent play.

Being in Toys R Us is our first step towards proving to the world that engineering for girls is a mainstream concept. We are faced with an enormous opportunity and challenge: we must prove that GoldieBlox deserves to be on the shelves.
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