PLAYLab, Playful, Video, education Matthias Brendler PLAYLab, Playful, Video, education Matthias Brendler

Noisy Jelly: Making sound tactile for kids of all ages

Saw this product 8 years or so and am happy to finally get it into the blog. More good stuff to come.

“French design students Raphaël Pluvinage and Marianne Cauvard have created the ultimate chemistry kit that allows kids (or the Devour staff) to cook up their own musical jellies in just 10 minutes. Fight the urge not to snack on your science.” –

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education, Exhibition, Playful Matthias Brendler education, Exhibition, Playful Matthias Brendler

At this awesome new museum, the exhibits respond to the sound of your voice

“Planet Word didn’t want to model a library, but the museum does include one. The space is designed to look traditional, with the wooden walls and shared reading tables you might imagine. The difference here is that, when you pull one of 100 books off the shelf and lay it down to read, that book comes to life with graphics that literally spill off the page while a narrator discusses the work.”

Local Projects created the opposite of a place you go to read. Planet Word is a place you go to talk. This is the world’s first voice recognition powered museum, says Jake Barton, founder of Local Projects. It’s a museum where we want to put people into an active state.

 
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education, gamification, Playful, Article Matthias Brendler education, gamification, Playful, Article Matthias Brendler

PLAY: Minecraft x Classroom: “engage students and drive new ways of thinking”

MineCraft x Social Studies

Making allows students to learn by doing and solve problems by tinkering, trial and error. Minecraft is a 3D sandbox game, which has made its way into classrooms because it engages students across a range of subjects. Imagine the learning that happens when these two popular education movements are combined.

The outcome is a powerhouse of student engagement, says Mike Washburn, head of computer science at Richmond Hill Montessori & Elementary Private School in Toronto, Ontario, Canada.  In his mind, games shouldn’t be relegated to the fringes in classrooms. Educators should leverage them to engage students and drive new ways of thinking.

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