education, gamification, Playful, Article Matthias Brendler education, gamification, Playful, Article Matthias Brendler

PLAY: Minecraft x Classroom: “engage students and drive new ways of thinking”

MineCraft x Social Studies

Making allows students to learn by doing and solve problems by tinkering, trial and error. Minecraft is a 3D sandbox game, which has made its way into classrooms because it engages students across a range of subjects. Imagine the learning that happens when these two popular education movements are combined.

The outcome is a powerhouse of student engagement, says Mike Washburn, head of computer science at Richmond Hill Montessori & Elementary Private School in Toronto, Ontario, Canada.  In his mind, games shouldn’t be relegated to the fringes in classrooms. Educators should leverage them to engage students and drive new ways of thinking.

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Online Platform Matthias Brendler Online Platform Matthias Brendler

TOOLS: CourseHorse, a platform curating the best classes + centralized booking engine

CourseHorse centralizes learning opportunities, to increase ease and confidence in discovering your path to personal enrichment. We map a mix of courses and classes for people who want to enrich their lives and never stop discovering.

CourseHorse centralizes learning opportunities, to increase ease and confidence in discovering your path to personal enrichment. We map a mix of courses and classes for people who want to enrich their lives and never stop discovering.

 

CourseHorse, a New York City-based startup that runs a platform that curates the best classes from local education providers along with a centralized booking engine for prospective students, has raised $500,000 in a seed funding round led by a group of investors including New York AngelsNYC Seed, Pinterest’s first investor Brian Cohen, and others.

 

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